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... player's junkyard, 70 new bike-only challenges, and special "Midnight Rides" challenges that appear only at night The Bikes pack was released on 18th September on both the PlayStation 3 and Xbox ...
11 months ago
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NEW Bikes video for Burnout Paradise! The third free game changing update to the award winning Burnout Paradise lets you take fun to the next level on two wheels.
1m 22s |
a year ago
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I think this is the closest. If not then post a video response :) SUBSCRIBE! ADD ME! RATE! FAVORITE!
0m 17s |
9 months ago
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TheWebSwinger
Bikes are (finally) added to Burnout paradise. Here's the footage.
2m 0s |
a year ago
Game Trailers
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...bike ...Trailer ...ationwide nationwade 20 car stewart hass racing jimmy jhonson i have 3 ps3's i have 4 ps3's ea burnout nr2003 how to donload youtube videos nascar gratest moments crashes Nascar ...
9m 42s |
a year ago
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Burnout Paradise (formerly known as Burnout 5) is Criterion Games's newest installment in the Burnout video game series. It was released in January 2008 for PlayStation 3 and Xbox 360. It was also released on the PlayStation Store in September 2008 and will be available on Microsoft Windows from January 2009. It has an open world set in the fictional Paradise City, with no loading times and no traditional online lobbies or game menus. The song "Paradise City" by Guns N' Roses is the game's title music and also featured on the in-game soundtrack. According to Alex Ward from developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game, from the ground up." Despite being in an open world, the game still retains the 60 frames-per-second most Burnout games have used. Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. Records will now be kept on players' drivers licenses and there will be statistics such as fastest time and biggest crash for every street in the game. Unlike in previous Burnout games, Crash Mode, now called Showtime, can now be started at any time and place in the game; though Showtime mode is rather different from the usual Crash Mode. Also, for races, players may now take any route to get to the destination. Races and other events are simply started by stopping at any of the 120 traffic lights around Paradise City and applying the accelerator and brake at the same time. Multiple settings have been confirmed to be fully customisablesuch as: "Boost Rules", where the player may choose cars that use the boost styles from previous Burnout games. Whether or not there is traffic in an online event. Start and finish points for online events with up to 16 checkpoints. The damage system has also been reworked. There are now two different types of crash based on the car's condition after the crash. If the player's car manages to retain all four wheels, and not break its chassis, the player may drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any of its wheels, has the engine damaged too much from an impact, or winds up outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars can also be torn into several pieces, be compressed and deform around objects as you crash into them. However, Alex Ward confirmed in the Official Crash FM podcast that cars may not be ripped in half, as concept pictures and early information had stated. There are also other cars which can be obtained by typing in a sponsor code. These only work for certain regions. One of these sponsor code cars is the Steel Wheels version of the Carson GT concept car, which features the car with an armor plate and supercharger. The code for this car could be obtained from pre-ordering the game from certain retailers. When starting the single player mode you are assigned with a learner's permit and a single car. While playing you race and win events to earn points towards a higher license, from a Learners Permit (E-class), D-class, C-class, B-class, A-class, Burnout Paradise (S-class), Burnout Elite (SS-class) up to Criterion Elite (SSS-class). After earning a new license every event that you complete is reset so you can replay the event again to earn credit towards a new license. Cars now have manufacturer and model names, which are loosely based on real-world cars but are mostly fictional (some of the cars are even based on those from a previous Burnout game, e.g. the Hunter Manhattan is the Classic from Burnout 2). Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a blow shop, which will randomly assign a color to the car, or by selecting the color in the Junkyard where you select your vehicle (after taking the car through a Paint Booth drivethru at least o
1m 18s |
a year ago
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