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| This article is being rewritten at Talk:Speedrun/rewrite. |
In order to attain the highest possible quality of play in a speedrun, the author usually has to look at and think about the game differently than most casual gamers would. Generally, games' physics engines are not flawless and will allow the runner to do unexpected things that could save time. Despite their inherent differences, game engines seem to share a lot of common traits in this context, such as sufficient complexity to warrant a route to be mapped prior to the making of the run; the ability to disjunct the common sequence of events in a game and thus skip entire parts of it, or sequence breaking; and the ability to use programming errors, or glitches, to one's advantage.
Some games have been considered to be ideal specimen for fast completion purposes, and have been supported fanatically by practitioners who have built virtual communities around them, which provide (or have provided) a highly active platform for the discussion and exertion of speedrunning one or more particular games. Speedrunning can provide a medium through which gamers can extend their experience with a game's single-player adventure even if they have already beaten the game.