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Real-time computer graphics (Wikipedia.org)

Real-time computer graphics is the subfield of computer graphics focused on producing and analyzing images in real time. The term is most often used in reference to interactive 3D computer graphics, typically using a GPU, with video games the most noticeable users. The term can also refer to anything from rendering an application's GUI to real-time image processing and image analysis.

Although computers have been known from the beginning (e.g. Bressenham's line drawing algorithm) to be capable of generating 2D images in real-time involving simple lines, images and polygons - 3D computer graphics has always been a daunting task for traditional Von Neumann architecture-based systems to keep up with the speed necessary for generating fast, good quality 3D computer images onto a display screen. The rest of this article concentrates on this widely-accepted aspect of real-time graphics rather than expanding on the principles of real-time 2D computer graphics.

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An OpenGL game demo i wrote in C++/OpenGL/GLSL in approximatively 6 weeks as my C++/Real Time Computer Graphics ACW for the MSc in Games Programming at the University of Hull. Features include per ...
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2 years ago
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Warehouse Shooter was created as part of my Final year at university for a joint Assessed Coursework for C++ Programming and Design and also Real-Time Computer Graphics modules. (December 2006). The ...
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2 years ago
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Bell Labs
A complation of demos created at Bell Labs from 1981-82 on an experimental real time computer graphics machine.
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28 years ago
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...e body posture/motion detection and multimedia production (real-time computer graphics and sound synthesis). http://hci.uniroma1.it/multimedialab/ Andrew Clay McGraw is an assistant professor of ...
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