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Microsoft XNA ("XNA's Not Acronymed" blank">Microsoft XNA Frequently Asked Questions ) is a set of tools, complete with a managed runtime environment, provided by _Microsoft, that facilitates computer game design, development, and management. XNA does this by freeing game designers from writing "repetitive boilerplate code", and brings all aspects of game production into a single system. The XNA toolset was announced March 24 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14 2006. XNA Game Studio 2.0 was released in December of 2007.
At GDC 2008, Microsoft announced plans on enabling a community publishing pipeline for the Xbox 360 and Zune in the next version of XNA, version 3.0.





