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3D computer graphics
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3D computer graphics (Wikipedia.org)

3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing. Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques. 3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object (either inanimate or living). A model is not technically a graphic until it is visually displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations.

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A 3D modeling software program, developed in Boulder, is helping those with autism communicate.
3 weeks ago
ABC (7news - Denver)
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OKC was part of a global celebration of 3D computer graphics and the artists who create them.
a year ago
NewsOK.com
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396
Craig Browder
Learn about first-line mirroring in 3-D drawing in this free video art lesson.
a year ago
Expert Village
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Sridhar Mahadevan
This paper investigates compression of 3D ob jects in computer graphics using manifold learning. Spectral compression uses the eigenvectors of the graph Laplacian of an object's topology to ...
25m 17s |
a year ago
Videolectures.net
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110
Rodrigo Moreno
This paper presents a new technique based on perceptual information for the robust segmentation of noisy 3D scenes acquired by stereo vision. A low-pass geometric ¯lter is ¯rst applied to the given ...
3m 36s |
a year ago
Videolectures.net
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Laura Paraboschi
New technologies for shape acquisition and rendering of digital shapes have simplified the process of creating virtual scenes; nonetheless, shape annotation, recognition and manipulation of both the ...
2m 5s |
a year ago
Videolectures.net
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Ankur Agarwal
We will describe our ongoing work on learning-based methods for recovering 3D human body pose and motion from single images and from monocular image sequences. The methods work directly with raw ...
a year ago
Videolectures.net
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Sridhar Mahadevan
This paper investigates compression of 3D ob jects in computer graphics using manifold learning. Spectral compression uses the eigenvectors of the graph Laplacian of an object's topology to ...
a year ago
Videolectures.net
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