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Wikipedia.org
DirectX (Wikipedia.org)

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. DirectX, then, was the generic term for all of these Direct-something APIs, and that term became the name of the collection. Over the intervening years, some of these APIs have been deprecated and replaced, so that this naming convention is no longer absolute. In fact, the X has caught on to the point that it has replaced Direct as the common part in the names of new DirectX technologies, including XAct, XInput, and so forth. Additionally, when Microsoft decided to develop game consoles based on DirectX, the X stuck, leading to the name Xbox (and later Xbox 360).

Direct3D (the 3D graphics API within DirectX) is widely used in the development of computer games for Microsoft Windows, Microsoft Xbox, and Microsoft Xbox 360. Direct3D is also used by other software applications for visualization and graphics tasks, most notably among the engineering sector for CAD/CAM, because of its ability to quickly render high-quality 3D graphics using DirectX-compatible graphics hardware. As Direct3D is the most widely recognized API in DirectX, it is common to see the name DirectX used in place of Direct3D.

The interfaces that comprise DirectX include components for use by a running application (runtime components) as well as components for use by software developers at design time (the software development kit). The runtimes were originally redistributed by computer game developers along with their games, but are now included as built-in parts of Microsoft Windows. The SDK is available as a free download. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples.

The latest versions of Direct3D, namely, Direct3D 10 and Direct3D 9Ex, are exclusive to Windows Vista. This is because there were extensive changes in the Windows graphics architecture, and in particular the introduction of the Windows Display Driver Model. This redesign of the graphics infrastructure for Windows Vista supports virtualizing graphics hardware to multiple applications and services such as the Desktop Window Manager, in contrast to the exclusive access afforded to DirectX applications on Windows XP. Both Direct3D 9Ex and Direct3D 10 rely on the WDDM infrastructure and WDDM drivers.

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51896
crysis DX9 VS. DX10 (i will up load a higher res version later)
1m 31s |
2 years ago
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1071
The Graphical Corruption and slowdown is due to me using that fan-made direct X DLL hook to get FRAPs to detect and record the video, I'm sorry for the minor disruptions in the short clip that shows ...
9m 49s |
a year ago
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150
The landing is quite a surprise though. Didn't go so well but it's a completely different aircraft then the one i used for takeoff. REX, FTX, DX10 Recorded with fraps & compiled on 1920x1080Px.
6m 26s |
a month ago
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701
One nice hunting game but fishing isnt good. Anyway rate it and comment it and also share it with others. :) Also subscribe for more!
4m 35s |
a month ago
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523
Hear why game developers from Codemasters, EA Phenomic, Rebellion and Turbine are excited for the highly anticipated arrival of DirectX 11 games and why gamers shouldn't wait to get their hands on ...
2m 23s |
a month ago
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243
C'est ma première vidéo avec des mass physics sous crysis. Voici une nouvelle vidéo que j'ai faite: http://www.dailymotion.com/user/anubis161/video/x8yhch_crysis-mass-explosions_videogames
4m 40s |
9 months ago
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15
shihonage
Shelter is an isometric RPG written in Visual C/DirectX8, which temporarily loads sprites from Fallout: Tactics. It is heavily influenced by Fallout, however it is an all-new engine, which does not ...
3m 0s |
10 months ago
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1330
Ultra high settings on Directx10 Captured using fraps. Avg FPS with fraps at 1680x1050: 10-15 Avg FPS w/o fraps: 25 For capturing i used 1280x720 CPU @ 3GHz
3m 56s |
11 months ago
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